Category: Gameplay Features

Gameplay Features
Karl

Freeflow Combat

The popular Freeflow Combat as seen in many superhero games. FFC is the result of over 2 years of combat game development, compressed into a modular framework—so you can focus on crafting your combat gameplay, instead of spending years and Thousands of $$$ building a fluid combat system from scratch.

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Gameplay Features
Karl

Dismemberment Kit V2

Fully replicated dismemberment component, plug-and-play. Quickly integrate this into your project with a simple setup, quickly swap in meshes or animations to get your project up and running, completely replicated. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Gameplay Features
Karl

Story Framework 4 – Interactive Template

BRIEF DESCRIPTION storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is

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Gameplay Features
Karl

Modular Gameplay Blueprint Systems

🚀 Supercharge your Unreal Engine development! Modular GBS V1.1 delivers a powerful, data-driven, component-based toolkit of essential Blueprint systems. Create complex gameplay mechanics like health/stamina, advanced item management (Static & Skeletal!), flexible weapon triggers, optimized interactions, inventory, FOV control, and more – 100% in Blueprints, no C++ required! Just drag,

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Gameplay Features
Karl

Dynamic Parkour Trace System

Description Disclaimer: This product is intended for use with the Unreal Engine Motion Warping Plugin: While it can be used without, it is recommended to use with to achieve the best results. This system uses an advanced tracing execution and intelligently selects the most logical action of of 9 DIFFERENT

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Gameplay Features
Karl

Interactive Water, Ocean and Swim Systems

Experience fully interactive water and ocean for swimming above and below the surface, plus an advanced, customizable water and ocean Shader! Example Maps are included! New Features/Functions: • Beach Shoreline Functionality • Beach Shoreline Wet Sand Effect • Beach Shoreline Waves, Caustics, Waves Splashes • Interaction with Rocks, Cliffs and

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Gameplay Features
Karl

Fluid Pumping & Hose System

Easy to use system for setting up fluid containers within actors, and using pumps to transfer their contents between them. Containers have a specified capacity and pumps can define the amount they transfer per second. This system is perfect for any game needing a complex fluid holding and transferring system.

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Gameplay Features
Karl

Dynamic Explosions

A Blueprint Actor which simulates explosions into environments expanding the flames and avoiding obstacles. The demo environment provides a learning field and has beign set to speed up the understanding of the process through meticulously written comments and notes. Click here to view the full details of the resource.:URL Click

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Gameplay Features
Karl

Data Array Visualizers

Collection of 12 VFX to visualize arrays of data. Game-ready, high-quality optimized Niagara VFX. It is easy to customize templates via the numerous user exposed parameters. ✨ Use these VFX to increase the visual quality of your projects: visualize arrays of data such as player statistics, object related data, …

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Gameplay Features
Karl

Traffic Control System

Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are

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