This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
These assets all are constructed using nanite for high quality fidelity polycounts.
This project uses material layering for the nanite meshes to get high fidelity close ups of textures.
Project includes low poly version of all meshes baked to flat textures for game optimization.
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