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Rocket Launch Pad & Interior / Modular Environment Engine Version: 4.26+,5.0+

This is a PBR Environment package made in a PBR pipeline, well suited for both AAA quality projects and projects with a focus on optimization and performance. note: the VFX & Characters in the video are not included in the Unreal Package Click here to view the full details of the resource.:URL Click the button […]

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FPS Automatic Rifle 02 (Animations) Engine Version: 4.26+,5.0+

I present to you a Automatic Rifle 02 animations. In the set you will also find hands with several skins. Only the FPS hands have animations. Unfortunately, not the entire body is animated. You will find many hands and different objects HERE Click here to view the full details of the resource.:URL Click the button

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FPS ANIMATIONS PISTOL (TACTICAL SHIELD) Engine Version: 4.26+,5.0+

I present to you a pistol and shield with animations and a little customization. In the set you will also find hands with several skins. Only the hands have animations. Unfortunately, not the entire body is animated. Separate animations would be needed to be viewed from third person. My plans are to launch different weapons

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Lasers with shadows Engine Version: 4.26+,5.0+

Those asset provide shader-based lasers which can cast fully dynamic shadows from geometry and masked materials, but more of that, with a “Stationary” mode lasers can be animated with built-in animations and cast pseudo-dynamic shadows from static geometry which gives full illusion of realtime shadows with extremely low performance cost. Click here to view the

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Female TwinKatana Engine Version: 5.1+

The package includes 150+combat animations for Female TwinKatana, not just basic, including all the details of the animation Original FBX files are included and can be found in a Zip file inside the pack folder. These animations will work well with the ParagonCountess character, but this product does not contain any ParagonCountess assets. More animations

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Fluid Pumping & Hose System Engine Version: 4.26+,5.0+

Easy to use system for setting up fluid containers within actors, and using pumps to transfer their contents between them. Containers have a specified capacity and pumps can define the amount they transfer per second. This system is perfect for any game needing a complex fluid holding and transferring system. The hose spline actor has

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