Third Person Combat System implemented entirely in Blueprints
Features
- Includes Melee/Range/Magic/Guns combat
- Modifiable & Extendable
- Supports any weapon type / hands combat / blocking
- Dodge / Roll system
- Accurate trace-based hit detection system
- AI system (templates from preview video included)
- Equipment & Inventory systems
- Lock-on target system
- Stats Manager system
- Team Relations system
- Status Effects system
- Input Buffering system
- Parry & Backstab systems
- Save / Load system for equipment, inventory & stats
- Zoom & Slow Motion systems
- Ability system with many customizable abilities
- Customizable guns with Rifle/Pistol/Shotgun examples
- Customizable projectiles trace-based and movement-based
- Customizable crosshair widget
- Clear and commented logic based on Actor Components
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