Overview
Discover a next-generation character system built for Unreal Engine 5.6, featuring MetaHumans, responsive melee combat, shooter mechanics, reactive AI, and Niagara FX. This comprehensive package is fully blueprint-driven and optimized for developers, including a full Unreal project with .uproject, Config, and a ready-to-play demo level.
Asset Contents
- Ready-to-play MetaHuman characters (male and female)
- Easy character swapping and support for custom MetaHumans
- Advanced locomotion system based on G.A.S.P.
- Complete melee combo system with Gameplay Ability System (GAS)
- Precision aiming for pistol, rifle, and Shotgun
- Melee attacks with Glow Sword
- Interactive character selection menu
- Save system for mouse sensitivity, resolution, and graphic quality
- Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit
- Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses
- Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup
- Weapon-ready framework: provide idle pose, aim pose, and reload animation
- Advanced AI enemies (Shooter and Monster) with Sight, Hear, and Damage perception
- Drag and drop to use on other maps
Main Features
- Responsive melee combat with fluid combo logic
- Shooter support: precision aiming, recoil, reloads
- Physics-based AI hit reactions (not just animation)
- Full settings save system for user preferences
- Compatible with both keyboard/mouse and gamepad
- Modular, easy to extend for new weapons or characters
Requirements
- Unreal Engine 5.6+
- GPU: RTX 2060 or higher recommended
- No additional plugins required (G.A.S.P. is already integrated)
How to Use
- Open the project in Unreal Engine 5.6+
- Launch the main menu and select your character
- Test melee, shooting, and drop systems
- Use `BP_ChangeColor` to adjust weapon visuals
- Save your settings and experience the full gameplay system in action
Click the button below to download.
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