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Quiet Runtime Editor

Quiet Runtime Editor<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.0+</span></div>
Categories Gameplay Features

Quiet Runtime Editor

front page Quiet Runtime Editor

Quiet Runtime Editor is a framework project with related runtime features designed to create, save, load, and edit levels.  

The editor works in two modes:

  • Edit Mode – to design scenes.
  • Play Mode – to play in designed scenes with your player character.

Main Feature

  • The core of the project is the Runtime World Outliner. In the project’s current version, the World Outliner’s foundation is BP_QuietTreeManager. This actor needs to be placed in the level and initializes the entire system at startup.

BP_QuietTreeManager(Manager) stores the world tree, manages the history of actions, generates the user interface, and connects all the editor’s features into a single working environment. It contains SerializerComponent and HistoryCompoent. Also, the Manager keeps the Router.

Serialization

  • The project is based on the ability to serialize objects to JSON. This allows you to edit properties, copy, save to disk, and keep a history of actions for undo-redo.
  • You can serialize desired classes manually using the provided serialization pipeline.

Communications

Different editor parts are independent and communicated through an intermediary object-router. The router registers objects by request and keeps them with the Gameplay Tag key. Thus, you can pass a command or request between any two system parts without accessing them directly. Also, you can wrap any data or objects with JSON and send them through the router.

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