Fade Anything


The most complete fade system of the Marketplace:

  • Fade Nanite (only from UE5.1 and above).
  • Fade foliage.
  • Fade Static mesh.
  • Fade Skeletal mesh.
  • Fade / don’t fade shadow of a Faded Object
  • Fade enemies (bye-bye camera bad angle problems!).
  • Fade Player Character if too close with camera (bye-bye camera bad clipping effect!).
  • Fade Anything V3.1: Control faded object’s Shadow On/Off on Faded objects (only from UE5.1 and above)
  • Fade Abything V3.1: Fade by Opacity Mask gradually using Noise (only from UE5.1 and above).
  • Fade Anything V3.2: Select Fade with or without Nanite (only from UE5.1 and above).
  • Fade Anything V3.3: New optimisation (only for UE5.1 and above).
  • Fade Anything V3.4: Masked Material system improved.
  • Fade Anything V4.1 + 4.2: Fade Blueprint Static mesh instances.
  • You prefer to Fade by component? Or by Material? Both solutions are provided, and work perfectly together (zero conflict when used at the same time).

Click here to view the full details of the resource.:URL



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Engine Version: 5.3+

Primary Download:

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