Remastered version using UE_5_3
Skeletal Mesh and Static Mesh dissolve effect controlled by Niagara and materials including Random Noise, Different Directions Gradient, using Distance Field control the start position and Shape Dissolve and a simple Morph Effect. Hope you enjoy it!
If you want to use it with a custom mesh, you need to check “Allow CPUAccess” in the detail panel of the mesh.
Click here to view the full details of the resource.:URL
Click the button below to download.
Engine Version: 5.3+
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