Tag: Game Mechanics

Game Mechanics
Karl

Ninja Input

Overview Ninja Input is a professional-grade input framework designed for Unreal Engine’s Enhanced Input System. It ensures clean, modular, and highly extensible input code, having been continuously updated and improved for nearly 3 years. Why Choose Ninja Input? Unlike ad-hoc solutions, Ninja Input separates concerns, providing a dedicated Input Manager

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Game Mechanics
Karl

Universal Camera

Overview The Universal Camera is a versatile camera tool designed for a wide range of applications in games and architectural visualization. It offers extensive customization options and features to enhance your Unreal Engine projects. Key Features Quickly Enable/Disable Features During Runtime Control Movement, Offset, Rotation, and Zoom Movement & Zoom

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Game Mechanics
Karl

RPG/Soulslike Stats System

Description This system draws inspiration from games like Souls, where attributes drive other stats. For instance, upgrading Vigor can increase max HP by 500 and carry capacity by 200. The system offers full granular control over which stats to increase and by how much. It also includes equipment and inventory

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Game Mechanics
Karl

Race System

Overview The Race System is a comprehensive racing game menu blueprint-system designed for Unreal Engine. It includes all necessary parameters to create various types of races for players or AI/NPC actors. Description This asset does not feature AI actors. It offers a fully customizable racing game menu, complete with a

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