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Spring Landscape

Spring Landscape<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Categories Free Unreal Engine Resources

Spring Landscape

front page Spring Landscape

Every great game starts with a world. But building a vast, detailed, and believable landscape from scratch is a monumental task. What if you had a 64 square kilometer canvas, ready for you to shape into anything you can imagine? A war-torn battlefield, a futuristic sci-fi facility, a high-speed racing track, or a serene natural paradise. This is the promise of the Spring Landscape: your ultimate foundation for building epic worlds in Unreal Engine.

Built for Performance and Quality

This landscape is engineered to provide AAA-quality visuals without sacrificing the performance needed for a large-scale game.

  • Massive 64km² Scale: First and foremost, you get a truly massive, open-world-ready map. This gives you the space you need for epic exploration, vehicle travel, and breathtaking vistas.
  • Incredible Ground-Level Detail: With a vertex density of 1×1 meter, the terrain holds up to close inspection. This ensures your world looks just as good on foot as it does from the air, creating a deeply immersive experience.
  • Optimized for Large Worlds: In addition, we’ve integrated advanced features like Distance-Based Tessellation and Large Scale Landscape Ambient Occlusion. These systems intelligently add detail near the player while remaining highly performant across the entire map, giving you the best of both worlds.

Total Artistic Control

We’ve put the power in your hands. A suite of powerful and intuitive tools allows you to customize the landscape to perfectly match your artistic vision.

  • Powerful Material Parameters: The master material instance gives you granular control over the entire look of the landscape. Tweak colors, normals, roughness, and more with simple sliders—no need to dive into complex material graphs.
  • Custom Plug-and-Play Functions: Easily control advanced visual features like Global Normal Variation (to break up tiling), Displacement Fade, and a dynamic Cloud Panner for realistic moving cloud shadows.
  • Natural Material Blending: We use a Heightmap-Based Layer Blending technique. As a result, the transitions between grass, rock, and dirt layers are incredibly natural and organic, avoiding that artificial “painted” look.

Technical Note for Unreal Engine 5 Users

If you are using UE5, you may need to increase the “Exposure Compensation” value in your Post Processing Volume to achieve the intended brightness and visual quality.

Stop building from a blank plane. Start with a world.

Download the Spring Landscape today and begin creating your masterpiece!


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