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Physics Based Helicopter

Physics Based Helicopter<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Categories Vehicles & Transportation

Physics Based Helicopter


Driveable Physics constraint based helicopter (not Rigged) With autopilot, wind &amp; AI

  • Drivable Physic based helicopter – Pawn Class, made with static meshes and constraints (not rigged and not using skeletal meshes).
  • Basic autopilot (keep altitude, vertical speed, horizontal speed, yaw, position and using an avoidance system that relies on a real time predicted location based on current flight parameters
  • Autorotation effect like in real helicopters
  • Ground effect FX and physics, the hovering force changes according to the distance of the below terrain and also an FX for simulating the turbulence is activated
  • Wind Zone Blueprint: To add some wind areas with customizable settings
  • Basic AI: You can have an helicopter following the player, going to a location you can set (landing it’s still WIP) or just being inactive or standind by over a location (NEW)

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