Driveable Physics constraint based helicopter (not Rigged) With autopilot, wind & AI
- Drivable Physic based helicopter – Pawn Class, made with static meshes and constraints (not rigged and not using skeletal meshes).
- Basic autopilot (keep altitude, vertical speed, horizontal speed, yaw, position and using an avoidance system that relies on a real time predicted location based on current flight parameters
- Autorotation effect like in real helicopters
- Ground effect FX and physics, the hovering force changes according to the distance of the below terrain and also an FX for simulating the turbulence is activated
- Wind Zone Blueprint: To add some wind areas with customizable settings
- Basic AI: You can have an helicopter following the player, going to a location you can set (landing it’s still WIP) or just being inactive or standind by over a location (NEW)
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Included Versions: 4.26+,5.0+