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HackSkills – Unreal Engine Raycast-Based Hacking System

HackSkills – Unreal Engine Raycast-Based Hacking System<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.6+</span></div>
Categories Gameplay Features

HackSkills – Unreal Engine Raycast-Based Hacking System

front page HackSkills – Unreal Engine Raycast-Based Hacking System

Description

HackSkills is a modular raycast-based hacking system inspired by Watch_Dogs, designed for Unreal Engine. It allows players to interact with cameras, hackable devices, and controllable characters through a flexible Blueprint system.

Key Features

  • Hackable Cameras: Look at a camera and press F to take control. Automatically enable or toggle hacking skill (Z). Follow mode (X) and return position toggle (C). Adjustable FOV and angle limits. Expandable camera control/exit events in Level Blueprint.
  • Hackable Devices: Editable light and effect settings (initial & activated). Adjustable detection/trigger distance and sound effects. Extendable activation event example provided.
  • Hackable Characters: Press Z to toggle hacking mode. Press Q to return control to the main character. Fully compatible with camera switching and device interaction.

Included Assets

  • Blueprints: 10
  • Skeletal Meshes: 2
  • Static Meshes: 5
  • Materials: 5
  • Textures: 15
  • Animation Blueprints: 1
  • Audio: 1
  • Input: Preconfigured – Mouse & Keyboard

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