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Grid-Based Builder

Grid-Based Builder<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Categories Free Unreal Engine Resources

Grid-Based Builder

front page Grid-Based Builder

Stop building complex construction systems from scratch. The Grid-Based Builder is a comprehensive, powerful, and 100% Blueprint framework designed to give you everything you need to create a deep and flexible building system for your RTS, city-builder, or survival game.

This asset is more than just a placement tool; it’s a complete, game-ready solution packed with advanced features, a full UI, and essential gameplay systems.

Key Features & Systems:

  • Advanced Placement & Constraint System:
    The core of the framework is a robust placement system that goes far beyond a simple grid. It intelligently handles complex rules, including:
    • Terrain Topography: Automatically accounts for terrain height and elevation differences during construction.
    • Surface & Resource Checking: Restrict building to specific surface types (e.g., grass, stone) or only on top of certain resources.
    • Unit Collision: Prevents construction if friendly or enemy units are in the way.
    • Boundary System: Easily define buildable areas with both global and local restriction zones for complex map layouts.
  • Flexible & Creative Construction Methods:
    Empower your players with diverse building options demonstrated in the pack:
    • Complex Walls: Includes examples for building asymmetrical and diagonal walls.
    • Line-Drag Building: Construct objects like walls or roads in a continuous line by dragging the mouse.
    • “Painting” Construction: Continuously build objects as long as the mouse button is held down.
    • Proximity-Based Building: Create buildings that can only be constructed within a certain radius of another building.
  • Complete Gameplay Systems Included:
    This framework comes with essential, interconnected gameplay mechanics built-in:
    • Resource System: Buildings cost resources to construct. If funds are insufficient, construction is blocked. A portion of resources can be returned upon demolition.
    • Damage & Demolition System: Buildings have HP, can take damage, and can be destroyed. A demolition tool is included for deconstruction.
    • Faction System: Objects can be outlined with different colors (e.g., Player, Neutral, Enemy) when hovered over.
  • Polished User Experience (UI) Included:
    A complete and animated demo UI is provided to get you started immediately:
    • Resource Panel: With smooth animations for resource changes and blinking alerts for insufficient funds.
    • Construction Menu: A clickable menu with building icons.
    • Description Widget: Shows information for the selected building.
    • HP Bar Widget: Appears above buildings and changes color based on remaining health.
  • Developer-Friendly & Customizable:
    • 100% Blueprints: The entire framework is made in Blueprints, making it easy to understand, modify, and extend.
    • Data-Driven: New objects can be easily created and customized using Data Tables.
    • Editor Placement: Place and snap buildings directly in the editor, not just at runtime.

In summary, whether you’re a solo developer looking to accelerate your project or a team needing a professional foundation, this Grid-Based Builder framework provides the powerful, flexible, and feature-complete solution you need. Get it today and bring your strategic game to life.

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