Category: Visual Scripting

3DCGHUB
Visual Scripting
Karl

Sequine – Sequencing, Animation, and Visual Scripting

Sequine brings animation clips, command execution, and TextMeshPro text motion into a single Unity sequencing workflow. It also supports on-demand playback, global variables, and use from MonoBehaviour, ScriptableObject, or Timeline.

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3DCGHUB
Visual Scripting
Karl

Script Inspector 3

Script Inspector 3 places an advanced IDE inside the Unity Editor for scripts, shaders, and text assets. It combines context-sensitive C# completion with code generation, navigation, search, and version control integration.

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3DCGHUB
Visual Scripting
Karl

Playmaker

Playmaker centers on a visual state machine workflow made up of States, Actions, and Events. It gives artists, designers, and programmers a shared way to build behaviors in Unity, with drag-and-drop editing, custom actions, and runtime debugging tools.

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3DCGHUB
Visual Scripting
Karl

NodeCanvas

NodeCanvas brings three interchangeable graph modules into Unity: behaviour trees, state machines, and dialogue trees. It also adds blackboard variables, runtime debugging, and a visual editor with the tools needed to manage complex logic in one place.

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