Basic Melee Combat System


A simple component that handles all basic aspects of melee combat, like attack sequences and patterns, dodging, blocking and more.

This project consists in a single component and many other blueprints designed to be a basic melee combat system. Attack combos and sequences can be easily added. Works with both player and AI.

Ideal for martial art games that features a simple melee combat system, or for quick prototyping more complex systems.

The main component handles:

  • Attack sequences
  • Attack patterns (Combo Finishers)
  • Auto Adjust Attack Location
  • Free Flow Combat Movement
  • Enemy Targeting (Input Direction and Nearest)
  • Lock On
  • Dodging
  • Blocking
  • Get Up From Ragdoll
  • Support for Directional Counters and Finishers(For UE5 and above).
  • Change Animations Sets (Fighting Styles) in Run Time
  • Melee Weapons Support

Click here to view the full details of the resource.:URL



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Included Versions: 5.0+

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