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AutoEnv Procedural Rock Cliffs

AutoEnv Procedural Rock Cliffs<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.6+</span></div>
Categories Procedural Systems

AutoEnv Procedural Rock Cliffs

front page AutoEnv Procedural Rock Cliffs

Overview

AutoEnv Procedural Rock Cliffs is a game-changing asset pack for Unreal Engine developers looking to create realistic cliff and rock environments effortlessly. The latest update now includes the option to add trees and foliage, enhancing the procedural content generation (PCG) capabilities.

Key Features

With intuitive controls and customizable parameters, this asset pack streamlines workflows, saving time for other development tasks. It offers control for 7 different rock layers, from large mesa structures to cliffs, slopes, and real-time scattered rocks. The foliage control for trees and smaller foliage allows for seamless integration into your game or cinematic environments.

Technical Details

The 16 square kilometer example level includes an environment controller for dynamic time of day and weather effects like rain. Advanced landscape material is included with 3 different layers using hi-quality textures, distance and slope-based details, and virtual texturing support. The asset pack supports and requires Nanite and Lumen for Unreal Engine.


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