Author: Karl

Free Unreal Engine Resources
Karl

Scanlabz Trees _ Honeylocust Tree

Photoscanned Trees, Groundcover Plants and Stones  This Pack includes 7 highly realistic looking, photo-scanned Honeylocust Trees. Also included are 2 Species of Grass Plants and 5 Stones. All vegetation models include a realistic Wind-effect via Pivot Painter. Click here to view the full details of the resource.:URL Click the button

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Cars & Trucks
Karl

Classic Limousine / Driveable / Functional

Classic Limousine Driveable / Animated / Realistic / Customizable, Fully Customizable with separate Parts / Blueprints / Material Instances Classic Limousine Driveable / Animated / Realistic / Fully Customizable with separate Parts / Blueprints / Material Instances. There are roughness / metallic / color parameters in material instances that you

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Gameplay Features
Karl

Hyper Mineable Rocks v2

Fill your world with rocks to mine ores from. Two types of logic included, static Mesh and Chaos Rocks. Are you making a production where you need someone to mine rock and get some ores from it? Do you want to fill your world with these ore-rich rocks and make

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Weapons & Combat
Karl

Easy Combo Buffering

Add combo input buffering system to your project in a couple of minutes. Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills. Whether you are a beginner or an

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Free Unreal Engine Resources
Karl

EnviroSense Immersive Hand IK

Procedural hand placement for immersive gameplay and object interaction. EnviroSense: Immersive Hand IK was created as a modular asset that could be added to a humanoid character that would provide the ability to interact with the gameplay environment in a more dynamic and immersive manner. Whilst procedural world interaction is

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Game Mechanics
Karl

Basic Melee Combat System

A simple component that handles all basic aspects of melee combat, like attack sequences and patterns, dodging, blocking and more. This project consists in a single component and many other blueprints designed to be a basic melee combat system. Attack combos and sequences can be easily added. Works with both

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Gameplay Features
Karl

Smart AI

Smart AI is an advanced easy to use system that works fully in multiplayer. Included are 15 different behaviours the AI can seamlessly transition between, both melee and range combat and many other features. Also included are several example AI you can quickly and easily drag in to your game

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