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Aquatic Surface

Aquatic Surface<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26+,5.0+</span></div>
Categories Procedural Systems

Aquatic Surface

front page Aquatic Surface

Advanced fully functional multi platform material-pack for water – over water surface, underwater, post-process volume, buoyancy, interactions and caustics.

Features:

  • Water clip line effect
  • Underwater and over the water surface and post-process volume
  • Translucency support for underwater particles and meshes
  • Three types of static reflection/refraction projections (box/spherical/planar)
  • Animated caustics based on decals
  • Buoyancy component
  • UV mapping, vertex color flow, and texture color flow maps
  • Over 100 parameters like translucency, fog depth, mapping, reflection, refraction, and wet color.
  • Multiple material switches enable/disable some of the effects to increase quality/efficiency
  • Very fast and GPU-friendly. 120-160 instructions depend on the used effects.
  • Quality/Efficiency adjustment. cinematic (realistic reflections) and standard (static box projected cube-map)
  • Water edge/coast (not using the distance fields)
  • Sun and glittering effect on waves
  • Fast underwater and surface scattering and god rays
  • Implemented as the unlit translucent material
  • Water holes for boats
  • Fast physics-based interactions
  • Character swimming implementation
  • Interaction particle splashes
  • Audio support
  • World origin location

Click here to view the full details of the resource.:URL



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