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I2 Localization

I2 Localization<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2019.4.0</span><span class="asset-version-tag"> Asset Version: 2.1.3</span></div>
Categories Localization

I2 Localization

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Overview

I2 Localization is a comprehensive localization system designed for Unity. It supports a wide range of Unity features and assets, making it a versatile solution for game localization.

Key Features

  • Supports Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components
  • Localizes Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, Dropdowns and more
  • Auto Translation: Built-in support for Google Translator for automatic localization.
  • Google Spreadsheets and CSV files: Link external Spreadsheets and any change will be automatically downloaded.
  • Detect and Fix Errors: Parse scenes to find missing or unused translations.
  • Sub-Object Translations: Set Secondary terms to change Fonts and Atlases used per language.
  • Callbacks and Parameters: Translations can be modified to insert Scores, Names and Game Variables.
  • Plurals: Built-in rules for each language covering singular/plural forms.
  • Right to Left Languages: Correct rendering of RTL languages.
  • Save Memory: Create Fonts with only the characters you are using.
  • Link your AssetBundles to add more localized content.
  • Easy and Efficient Edit and Preview all your translations in one location.
  • Reuse Translations: Set texts to be automatically shown as UPPER CASE, lower case, Upper first, Title Case, etc.
  • In Game Dynamic Translations: Easy API to translate chat messages and other dynamic texts at runtime
  • App Name and Store Localization: Translate the name of your game to all languages.
  • Simple yet Powerful Editors Intuitive inspectors allow you Preview, Edit, Categorize, Create, Parse and Filter even large sources.
  • Compile Time Checking Bake translations into script constants to avoid Typos when accessing them on the code.
  • Playmaker: Several actions to access and interact with Localized elements and switching languages

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