A set of Sci-Fi assets, which can be used to build high quality game environments for projects with first- and third- person view. All models were created using modern face weighted normals workflow. To farther optimize projects’s perfomance we tried to decrease the amount of materials for each asset due to specially created parent material with support of UDIMs. This approach allows to apply individual material parameters for different asset’s UV layout zones. As a result, we doesn’t have to apply 2-4 extra materials for each object. Instead, we can use single material and adjust its surface parameters.
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